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1. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
2 AU/s is not a deceleration speed... any chance of getting the numbers for what the actual accel and decel rates are? (x AU/s^2)
- by Kellath Eladrel - at 2013.11.05 23:46:00
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2. Making the Epithal catchable, or adding to the meta-game of warp core stablisers - in Player Features and Ideas Discussion [original thread]
I think the only real counterargument here is that the Epithal has become a better ship in the PI role overnight, shifting the balance of power a bit. Does that remind you of anything? Like, for example, the introduction of the covert T3 shifting ...
- by Kellath Eladrel - at 2013.11.05 14:16:00
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3. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
Morphisat wrote: CCP Bayesian wrote: Let's try not to derail things into a discussion about Hacking. Well these new sites are based on a mechanic that is seriously flawed and also not fun at all. So it's not so strange people will bring ...
- by Kellath Eladrel - at 2013.11.04 18:09:00
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4. Making the Epithal catchable, or adding to the meta-game of warp core stablisers - in Player Features and Ideas Discussion [original thread]
An Itty V has a cargobay well over 35,000 cubic meters and agility similar to the epithal, with 5 low slots. The answer has always been to bump-kill or use the infinite point already in the game (it's called Focused Warp Disruption Script). Or he...
- by Kellath Eladrel - at 2013.11.03 13:14:00
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5. [Rubicon] Ships dropping from SMAs - in Test Server Feedback [original thread]
Destoya wrote: Does this also apply to capital ships or just the structures? I'm assuming because of the special wreck mechanics this only applies to SMA and XLSMA right now. Would be nice if it worked for Orcas and caps too. Work harder, CSM!
- by Kellath Eladrel - at 2013.11.02 21:26:00
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6. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Make planets and moons move in their orbits so that the solar system is constantly changing.
- by Kellath Eladrel - at 2013.11.01 15:42:00
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7. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: what about 5 orge II as they do more damage then sentries? that with short range pulse ammo and you should be able to break it... The switch to Ogres requires a ton of drone bay space and they only add maybe 20 dps max. The ...
- by Kellath Eladrel - at 2013.10.24 19:48:00
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8. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: What does it take DPS wise to run a 6/10? I know from experience there are some overseers that can tank a full rack of Garde IIs hitting perfectly with max skills. Some of them may stop repping themselves after like ...
- by Kellath Eladrel - at 2013.10.24 19:42:00
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9. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
That's why you have to vote for CSM who agree with your views. Otherwise you get a bunch of null bears who are like omg ccp t3 so op!
- by Kellath Eladrel - at 2013.10.24 16:55:00
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10. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Sparkus Volundar wrote: Kellath Eladrel wrote: 4 unbonused lasers and 4 sentries is...weak. No, with shields this cruiser hull will still manage 800 DPS at 30 km (Scorch, plus 3 DDAs and Garde IIs) from a nano Cane-style tank alongside...
- by Kellath Eladrel - at 2013.10.24 15:53:00
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11. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
The ishtar was already the better combat ship...but it can't be hot dropped. I would much rather they remove the ability to blops the SoE ships and buff them back to where they were. 4 unbonused lasers and 4 sentries is...weak. The SoE proprietar...
- by Kellath Eladrel - at 2013.10.24 15:08:00
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12. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
I wouldn't be caught dead in a drone ship with 100 Mb/s of bandwidth. It's shameful. There must be another way to nerf dps than creating an abomination.
- by Kellath Eladrel - at 2013.10.24 14:44:00
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13. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Kellath Eladrel, 06, 98, 38, 21, 36, 69, 47, 53, 91, 66, 30, 24, 33, 08, 93, 76, 23, 09, 07, 15, 29, 10, 13, 28, 39, 45, 46
- by Kellath Eladrel - at 2013.08.02 14:35:00
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14. How do 4.5s module cycles work with 1s server ticks? - in Ships and Modules [original thread]
For example the difference between Large Remote Armor Repairer II and Solaces. Does the health actually show up in between server ticks or does it just kind of average out to be more reps per second?
- by Kellath Eladrel - at 2013.06.20 14:59:00
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15. Cannot invent capital rigs, no chance of success? - in Science and Industry [original thread]
Yes it is fixed, and invention time reduced as well. Some jobs were taking a week before the change.
- by Kellath Eladrel - at 2013.06.16 18:24:00
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16. Cannot invent capital rigs, no chance of success? - in Science and Industry [original thread]
Do these require perfect skills and a +90% decryptor or what?
- by Kellath Eladrel - at 2013.06.04 18:37:00
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17. Why isn't smallholding the best idea in the world? - in Player Features and Ideas Discussion [original thread]
Well, I didn't think it had been THAT long. I realized it had fallen off the radar and I was disappointed. So I posted in part to find out why it was scuttled. Why is it a bad idea?
- by Kellath Eladrel - at 2013.05.14 16:25:00
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18. Why isn't smallholding the best idea in the world? - in Player Features and Ideas Discussion [original thread]
I'm curious what the roadblocks are to this idea, since it seems obvious to me. Allowing 2-5 pilots to set up a small, hidden POS in lowsec or nullsec, seems to allow small groups access to high risk/high reward play which they don't currently ha...
- by Kellath Eladrel - at 2013.05.13 19:16:00
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19. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Thank you for the fleet phoon. It has a lot of possibilities. There is something unique and useful (however niche) about split weapons systems, no matter what people say. Especially when they are allowed to have the full benefit of ship bonuses, ...
- by Kellath Eladrel - at 2013.05.13 18:06:00
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20. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Jalmon wrote: Tub Chil wrote: so typhoon had: 8 high slots 5 launchers 5 turrets 5 heavy drones you could fit it as missile boat with 3x neuts, or as a projectile boat with 3x neuts while doing additional 300+ DPS with drones. you didn't ...
- by Kellath Eladrel - at 2013.05.13 04:40:00
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